In Java, struct layouts and VarHandle should be preferred in scenarios where performance and direct memory access are critical. This is particularly relevant for systems programming, low-latency applications, or when interfacing with native code where precise control over data structures is necessary. However, it should be avoided when portability, ease of use, and maintainability are more important, as these approaches can lead to complex code and platform-specific behavior.
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?