The static
keyword in Java is used for memory management primarily. It can be applied to variables, methods, blocks, and nested classes. Below are scenarios when you should prefer the static
keyword and when you might want to avoid it.
class Counter {
static int count = 0; // static variable
Counter() {
count++; // increment count for every object
}
static void displayCount() { // static method
System.out.println("Count: " + count);
}
}
public class Main {
public static void main(String[] args) {
new Counter();
new Counter();
Counter.displayCount(); // Outputs: Count: 2
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?