ReentrantLock is a synchronization aid that allows threads to safely access shared resources. It provides more flexibility than traditional synchronized blocks/methods but comes with its own trade-offs.
<?php
class SharedResource {
private $lock;
private $resource;
public function __construct() {
$this->lock = new ReentrantLock();
$this->resource = 0;
}
public function increment() {
$this->lock->lock();
try {
$this->resource++;
} finally {
$this->lock->unlock();
}
}
public function getResource() {
return $this->resource;
}
}
?>
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?