// Example of common mistakes with soft and weak references in Java
        import java.lang.ref.SoftReference;
        import java.lang.ref.WeakReference;
        import java.util.HashMap;
        public class ReferenceExample {
            static HashMap> weakReferenceMap = new HashMap<>();
            static HashMap> softReferenceMap = new HashMap<>();
            public static void main(String[] args) {
                Object heavyObject = new Object();
                softReferenceMap.put("softRef", new SoftReference<>(heavyObject));
                weakReferenceMap.put("weakRef", new WeakReference<>(heavyObject));
                // Mistake: Checking the state of the reference immediately after putting the object
                System.out.println("Soft Reference: " + softReferenceMap.get("softRef").get()); // May return null if JVM cleaned up
                System.out.println("Weak Reference: " + weakReferenceMap.get("weakRef").get()); // Likely to be null due to garbage collection
                // Mistake: Not handling the potential for null values
                Object retrievedSoft = softReferenceMap.get("softRef").get();
                if (retrievedSoft != null) {
                    System.out.println("Using soft reference object.");
                } else {
                    System.out.println("Soft reference has been cleared.");
                }
                Object retrievedWeak = weakReferenceMap.get("weakRef").get();
                if (retrievedWeak != null) {
                    System.out.println("Using weak reference object.");
                } else {
                    System.out.println("Weak reference has been cleared.");
                }
            }
        }
          
    
													How do I avoid rehashing overhead with std::set in multithreaded code?
														
													How do I find elements with custom comparators with std::set for embedded targets?
														
													How do I erase elements while iterating with std::set for embedded targets?
														
													How do I provide stable iteration order with std::unordered_map for large datasets?
														
													How do I reserve capacity ahead of time with std::unordered_map for large datasets?
														
													How do I erase elements while iterating with std::unordered_map in multithreaded code?
														
													How do I provide stable iteration order with std::map for embedded targets?
														
													How do I provide stable iteration order with std::map in multithreaded code?
														
													How do I avoid rehashing overhead with std::map in performance-sensitive code?
														
													How do I merge two containers efficiently with std::map for embedded targets?