When working with transactions in Java, especially with databases, it's essential to follow best practices to ensure data integrity and consistency. Transactions allow you to execute a series of operations as a single unit of work. Here are some best practices to consider:
Here is an example of managing transactions in Java using JDBC:
// Example of Transaction Management in Java with JDBC
Connection connection = null;
try {
connection = DriverManager.getConnection("jdbc:mysql://localhost:3306/yourdb", "username", "password");
connection.setAutoCommit(false); // Turn off auto-commit
// Execute your SQL statements
PreparedStatement stmt1 = connection.prepareStatement("INSERT INTO table1 (column1) VALUES (?)");
stmt1.setString(1, "value1");
stmt1.executeUpdate();
PreparedStatement stmt2 = connection.prepareStatement("INSERT INTO table2 (column2) VALUES (?)");
stmt2.setString(1, "value2");
stmt2.executeUpdate();
connection.commit(); // Commit the transaction
} catch (SQLException e) {
if (connection != null) {
try {
connection.rollback(); // Roll back if an error occurs
} catch (SQLException rollbackEx) {
rollbackEx.printStackTrace();
}
}
e.printStackTrace();
} finally {
if (connection != null) {
try {
connection.close(); // Close resources
} catch (SQLException closeEx) {
closeEx.printStackTrace();
}
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?