In Java, while the Runnable interface is commonly used for creating threads, there are several alternatives worth considering:
Each alternative has its own use cases, with Callable and CompletableFuture providing more flexibility with results and exception handling. On the other hand, ExecutorService provides a higher level of control over thread management.
// Example of using Callable
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class Main {
public static void main(String[] args) {
ExecutorService executor = Executors.newFixedThreadPool(2);
Callable task = () -> {
Thread.sleep(1000);
return "Task completed";
};
try {
String result = executor.submit(task).get();
System.out.println(result);
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
} finally {
executor.shutdown();
}
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?