In Java, the behavior of switch statements and switch expressions can vary significantly, especially in a multithreaded environment. It's important to understand how concurrent access and thread safety can affect the control flow of your code.
A switch statement evaluates a variable and executes code blocks based on its value. However, when used in a multithreaded context, race conditions may occur if multiple threads modify shared state that the switch statement evaluates. This can lead to unpredictable behavior.
Switch expressions, introduced in Java 12, provide a safer alternative to switch statements. They return a value and can be more concise. In a multithreaded environment, switch expressions can be used with care to minimize side effects, but shared mutable state can still introduce issues.
class Example {
private int state = 0;
public void execute() {
switch (state) {
case 0:
System.out.println("State is 0");
break;
case 1:
System.out.println("State is 1");
break;
default:
System.out.println("State is unknown");
break;
}
}
public void setState(int newState) {
this.state = newState;
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?