Testing code that utilizes Phaser can be done using various methods including unit tests, integration tests, and leveraging popular testing frameworks. Below is a basic example demonstrating how to set up a unit test for a Phaser game component.
// Example of a simple Phaser setup
class MyGame extends Phaser.Scene {
constructor() {
super({ key: 'MyGame' });
}
preload() {
// Load assets
this.load.image('sky', 'assets/sky.png');
}
create() {
// Create game objects
this.add.image(400, 300, 'sky');
}
}
// Unit test setup using Jest
test('MyGame scene should preload assets', () => {
const game = new Phaser.Game({ scene: MyGame });
const myGame = game.scene.getScene('MyGame');
myGame.preload();
expect(myGame.textures.exists('sky')).toBe(true);
});
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