How do I implement a trie in Go?

A Trie (pronounced as "try") is a specialized tree-like data structure that is primarily used to store associative data, typically strings. It is particularly useful for tasks such as autocomplete and spell-checking since it enables efficient retrieval of keys based on prefixes.

Implementing a Trie in Go

Below is an example of how you can implement a simple Trie in Go:

package main import ( "fmt" ) type TrieNode struct { children map[rune]*TrieNode isEnd bool } type Trie struct { root *TrieNode } func NewTrie() *Trie { return &Trie{root: &TrieNode{children: make(map[rune]*TrieNode)}} } func (t *Trie) Insert(word string) { node := t.root for _, char := range word { if _, exists := node.children[char]; !exists { node.children[char] = &TrieNode{children: make(map[rune]*TrieNode)} } node = node.children[char] } node.isEnd = true } func (t *Trie) Search(word string) bool { node := t.root for _, char := range word { if _, exists := node.children[char]; !exists { return false } node = node.children[char] } return node.isEnd } func main() { trie := NewTrie() trie.Insert("hello") fmt.Println(trie.Search("hello")) // true fmt.Println(trie.Search("hell")) // false } `. - The example of the Trie implementation in Go is enclosed in a `` block with the specified class. - Keywords are specified in the `
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Trie Go Data Structure Autocomplete Search `. - A brief description is included in the ``. Feel free to modify the content as needed!