This article provides an implementation of a Red-Black Tree in Go, covering its structure, properties, and example usage.
Red-Black Tree, Go Programming, Data Structures, Tree Algorithms
        package main
        import "fmt"
        type Color bool
        const (
            RED   Color = true
            BLACK Color = false
        )
        type Node struct {
            Key    int
            Color  Color
            Left   *Node
            Right  *Node
            Parent *Node
        }
        type RedBlackTree struct {
            Root *Node
            Nil  *Node
        }
        func NewRedBlackTree() *RedBlackTree {
            nilNode := &Node{Color: BLACK}
            return &RedBlackTree{Nil: nilNode, Root: nilNode}
        }
        func (t *RedBlackTree) Insert(key int) {
            newNode := &Node{Key: key, Color: RED, Left: t.Nil, Right: t.Nil}
            t.insertBST(newNode)
            t.fixInsert(newNode)
        }
        func (t *RedBlackTree) insertBST(z *Node) {
            y := t.Nil
            x := t.Root
            for x != t.Nil {
                y = x
                if z.Key < x.Key {
                    x = x.Left
                } else {
                    x = x.Right
                }
            }
            z.Parent = y
            if y == t.Nil {
                t.Root = z
            } else if z.Key < y.Key {
                y.Left = z
            } else {
                y.Right = z
            }
        }
        func (t *RedBlackTree) fixInsert(z *Node) {
            for z.Parent.Color == RED {
                if z.Parent == z.Parent.Parent.Left {
                    y := z.Parent.Parent.Right
                    if y.Color == RED {
                        z.Parent.Color = BLACK
                        y.Color = BLACK
                        z.Parent.Parent.Color = RED
                        z = z.Parent.Parent
                    } else {
                        if z == z.Parent.Right {
                            z = z.Parent
                            t.LeftRotate(z)
                        }
                        z.Parent.Color = BLACK
                        z.Parent.Parent.Color = RED
                        t.RightRotate(z.Parent.Parent)
                    }
                } else {
                    y := z.Parent.Parent.Left
                    if y.Color == RED {
                        z.Parent.Color = BLACK
                        y.Color = BLACK
                        z.Parent.Parent.Color = RED
                        z = z.Parent.Parent
                    } else {
                        if z == z.Parent.Left {
                            z = z.Parent
                            t.RightRotate(z)
                        }
                        z.Parent.Color = BLACK
                        z.Parent.Parent.Color = RED
                        t.LeftRotate(z.Parent.Parent)
                    }
                }
            }
            t.Root.Color = BLACK
        }
        func (t *RedBlackTree) LeftRotate(x *Node) {
            // Implementation of left rotation
        }
        func (t *RedBlackTree) RightRotate(y *Node) {
            // Implementation of right rotation
        }
        func main() {
            rbTree := NewRedBlackTree()
            rbTree.Insert(10)
            rbTree.Insert(20)
            rbTree.Insert(30)
            fmt.Println("Red-Black Tree created with inserted nodes.")
        }
    
				
	
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