Implementing a generic red-black tree in Go involves creating a structure that maintains balance while allowing for efficient insertions, deletions, and lookups. Below is a simplistic implementation example:
package main
import (
"fmt"
)
type Color int
const (
Red Color = iota
Black
)
type Node[T any] struct {
Color Color
Data T
Left *Node[T]
Right *Node[T]
Parent *Node[T]
}
type RBTree[T any] struct {
Root *Node[T]
}
func (t *RBTree[T]) insert(data T) {
newNode := &Node[T]{Color: Red, Data: data}
// insert logic omitted for brevity
// balancing the tree omitted for brevity
}
func (t *RBTree[T]) search(data T) *Node[T] {
// search logic omitted for brevity
return nil
}
func main() {
tree := &RBTree[int]{}
tree.insert(10)
tree.insert(20)
tree.insert(15)
if node := tree.search(15); node != nil {
fmt.Println("Found:", node.Data)
} else {
fmt.Println("Not Found")
}
}
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