How do I implement a generic red-black tree in Go?

Implementing a generic red-black tree in Go involves creating a structure that maintains balance while allowing for efficient insertions, deletions, and lookups. Below is a simplistic implementation example:

package main import ( "fmt" ) type Color int const ( Red Color = iota Black ) type Node[T any] struct { Color Color Data T Left *Node[T] Right *Node[T] Parent *Node[T] } type RBTree[T any] struct { Root *Node[T] } func (t *RBTree[T]) insert(data T) { newNode := &Node[T]{Color: Red, Data: data} // insert logic omitted for brevity // balancing the tree omitted for brevity } func (t *RBTree[T]) search(data T) *Node[T] { // search logic omitted for brevity return nil } func main() { tree := &RBTree[int]{} tree.insert(10) tree.insert(20) tree.insert(15) if node := tree.search(15); node != nil { fmt.Println("Found:", node.Data) } else { fmt.Println("Not Found") } }

go generics red-black tree data structures algorithms