Copy elision is an optimization technique used by C++ compilers to eliminate unnecessary copying of objects. It aims to enhance performance by directly constructing objects in their final location rather than making temporary copies. This optimization can happen under certain conditions, particularly during the return of local objects from functions and when passing objects by value.
Copy elision typically occurs when:
class Example {
public:
Example() { std::cout << "Constructor called\n"; }
Example(const Example&) { std::cout << "Copy constructor called\n"; }
};
Example createExample() {
return Example(); // Copy elision may occur here
}
int main() {
Example ex = createExample(); // No copy constructor if copy elision occurs
return 0;
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?