In C++, the Empty Base Optimization (EBO) allows classes with empty base classes to have their size reduced to the size of the derived class alone, rather than including the size of the empty base class. This can be especially beneficial in embedded systems where memory is limited.
To write EBO-friendly classes, the following guidelines should be followed:
Here's an example demonstrating how to implement EBO-friendly classes in C++:
class Base {
// This is an empty base class
};
class Derived : public Base {
int data;
public:
Derived(int value) : data(value) {}
int getData() const { return data; }
};
int main() {
Derived d(10);
return d.getData(); // Outputs: 10
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?