How do I write copy constructors safely in C++?

In C++, a copy constructor is a special constructor used to create a new object as a copy of an existing object. Writing a safe copy constructor is essential to avoid issues such as double deletions, memory leaks, and data corruption. A well-designed copy constructor implements the Rule of Three (or the Rule of Five in C++11), ensuring that memory management is properly handled. Here are the key aspects of writing a safe copy constructor:

  • Make sure to allocate new memory for the copied object.
  • Copy the values from the existing object to the new object.
  • Prevent self-assignment by checking if the current object is the same as the one being copied.

Example of a Safe Copy Constructor

class MyClass { private: int* data; // Pointer to an int array size_t size; // Size of the array public: // Constructor MyClass(size_t s) : size(s) { data = new int[size]; } // Copy Constructor MyClass(const MyClass& other) { // Allocate new memory size = other.size; data = new int[size]; // Copy the data for (size_t i = 0; i < size; i++) { data[i] = other.data[i]; } } // Destructor ~MyClass() { delete[] data; } // Assignment operator MyClass& operator=(const MyClass& other) { if (this == &other) return *this; // self-assignment guard delete[] data; // Free existing resource size = other.size; data = new int[size]; // Allocate new memory for (size_t i = 0; i < size; i++) { data[i] = other.data[i]; // Copy the data } return *this; } };

C++ Copy Constructor Safe Copy Constructor Rule of Three Memory Management