Learn how to use polymorphic_allocator with C++ containers for efficient memory management in game development. This guide provides examples and insights on optimizing your game's performance and resource handling.
polymorphic_allocator, C++ containers, game development, memory management, performance optimization, resource handling
#include <iostream>
#include <memory>
#include <vector>
template <typename T>
using my_allocator = std::allocator_traits<std::allocator<T>>::template rebind_alloc<T>>;
int main() {
// Using polymorphic_allocator with a vector
std::pmr::polymorphic_allocator<int> allocator;
std::vector<int, my_allocator<int>> my_vector(allocator);
// Adding elements to the vector
for (int i = 0; i < 10; ++i) {
my_vector.push_back(i);
}
// Displaying elements
for (const auto& value : my_vector) {
std::cout << value << ' ';
}
return 0;
}
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