C++ modules can significantly improve build times in game development by allowing parts of the codebase to be compiled separately, reducing the need for repetitive recompilation.
This is particularly useful in larger projects where header files can lead to lengthy compilation times. By using modules, developers can isolate changes and target re-compilation more efficiently.
// Example of a basic C++ module
export module Physics; // Declare a module named Physics
export int add(int a, int b) { // Implement a function in the module
return a + b;
}
// Main.cpp
import Physics; // Import the Physics module
int main() {
int result = add(5, 3);
return 0;
}
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