In C++20, modules are a new way to organize and encapsulate code for better modularity, faster compilation, and improved code reuse. Unlike traditional header files, which can lead to problems like include guard issues and circular dependencies, modules offer a more structured way to manage dependencies.
To use modules in C++20, you typically define a module with the `module` keyword, and you can use the `import` keyword to include other modules. Here is a simple example of how to define and use a module:
// math_module.cppm
export module math_module;
export int add(int a, int b) {
return a + b;
}
export int subtract(int a, int b) {
return a - b;
}
// main.cpp
import math_module;
#include
int main() {
std::cout << "Adding 5 and 3: " << add(5, 3) << std::endl;
std::cout << "Subtracting 5 from 8: " << subtract(8, 5) << std::endl;
return 0;
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?