C++20 introduces coroutines, which enable writing asynchronous code more naturally using `co_await`, `co_yield`, and `co_return` keywords. Coroutines allow functions to suspend execution to wait for some work to complete, which can improve performance for I/O-bound tasks.
Here's a simple example demonstrating how to use coroutines in C++20:
#include <iostream>
#include <coroutine>
struct simple_coroutine {
struct promise_type {
simple_coroutine get_return_object() { return {}; }
auto initial_suspend() { return std::suspend_always{}; }
auto final_suspend() noexcept { return std::suspend_always{}; }
void unhandled_exception() { std::terminate(); }
void return_void() {}
};
bool resume() {
// Logic to resume the coroutine
return true;
}
};
simple_coroutine my_coroutine() {
std::cout << "Hello, ";
co_await std::suspend_always{};
std::cout << "World!" << std::endl;
}
int main() {
auto coro = my_coroutine();
coro.resume(); // Prints "Hello, "
coro.resume(); // Prints "World!"
return 0;
}
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