Tuning template instantiation limits in Microsoft Visual C++ (MSVC) can be essential when you are working with large templates or complex template metaprogramming. By default, MSVC has certain limits on the recursion depth and the number of template instantiations, which can lead to compilation errors if exceeded. Here’s how you can adjust these limits.
You will need to modify the Microsoft C++ compiler settings. The following options are useful in managing these limits:
To set these options, you can do so in the project properties. Navigate to:
Here is an example of setting the memory limit to 100:
// Example of setting up the compiler options in your project
// Use the command line options in MSVC:
// - Project Properties -> C/C++ -> Command Line -> Additional Options
// Add this line to increase template limits
/Zm100
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?