A plugin architecture allows developers to create extensible applications. It involves defining a core application that enables the loading of plugins at runtime. Below is a simple example of how to structure a plugin architecture in C++.
// Core application class
class Application {
public:
void loadPlugin(Plugin* plugin) {
plugin->initialize();
plugins.push_back(plugin);
}
void run() {
for (auto& plugin : plugins) {
plugin->execute();
}
}
private:
std::vector plugins;
};
// Plugin interface
class Plugin {
public:
virtual ~Plugin() {}
virtual void initialize() = 0;
virtual void execute() = 0;
};
// Example plugin implementation
class ExamplePlugin : public Plugin {
public:
void initialize() override {
// Plugin initialization code
}
void execute() override {
// Code to execute the plugin
}
};
int main() {
Application app;
ExamplePlugin examplePlugin;
app.loadPlugin(&examplePlugin);
app.run();
return 0;
}
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