In embedded systems, managing the serialization and deserialization of data structures like `std::vector` can be essential for data storage and communication. Serialization is the process of converting a data structure into a format that can be easily stored or transmitted, while deserialization is the reverse process. This guide will cover how to serialize and deserialize `std::vector` to a format suitable for embedded systems.
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How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
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How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?