When working with performance-sensitive applications in C++, efficiently serializing and deserializing data structures like std::unordered_map
is crucial. Below is an example demonstrating how to achieve this using a simple binary serialization method.
#include <unordered_map>
#include <fstream>
#include <sstream>
#include <iostream>
template <typename K, typename V>
void serialize(const std::unordered_map<K, V> &map, const std::string &fileName) {
std::ofstream ofs(fileName, std::ios::binary);
if (!ofs) {
throw std::runtime_error("Cannot open file for writing");
}
size_t size = map.size();
ofs.write(reinterpret_cast(&size), sizeof(size));
for (const auto &pair : map) {
size_t keySize = pair.first.size();
size_t valueSize = pair.second.size();
ofs.write(reinterpret_cast(&keySize), sizeof(keySize));
ofs.write(pair.first.data(), keySize);
ofs.write(reinterpret_cast(&valueSize), sizeof(valueSize));
ofs.write(pair.second.data(), valueSize);
}
}
template <typename K, typename V>
std::unordered_map<K, V> deserialize(const std::string &fileName) {
std::ifstream ifs(fileName, std::ios::binary);
if (!ifs) {
throw std::runtime_error("Cannot open file for reading");
}
std::unordered_map<K, V> map;
size_t size;
ifs.read(reinterpret_cast(&size), sizeof(size));
for (size_t i = 0; i < size; ++i) {
size_t keySize, valueSize;
ifs.read(reinterpret_cast(&keySize), sizeof(keySize));
K key(keySize, '\0');
ifs.read(&key[0], keySize);
ifs.read(reinterpret_cast(&valueSize), sizeof(valueSize));
V value(valueSize, '\0');
ifs.read(&value[0], valueSize);
map.emplace(std::move(key), std::move(value));
}
return map;
}
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