In game development, separating interface and implementation is crucial for maintainability and readability of the code. This separation allows developers to define how a class can be used without revealing how it works internally. Below is an example of how to achieve this in C++:
// Interface (Header File: IPlayer.h)
class IPlayer {
public:
virtual void move(int x, int y) = 0;
virtual void jump() = 0;
virtual ~IPlayer() {}
};
// Implementation (Source File: Player.cpp)
#include "IPlayer.h"
class Player : public IPlayer {
public:
void move(int x, int y) override {
// Implementation of move
}
void jump() override {
// Implementation of jump
}
};
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