Learn how to separate interface and implementation for embedded systems in C++. This approach helps improve code maintainability, reusability, and clarity in your embedded projects.
embedded systems, C++ interface, C++ implementation, code maintainability, software architecture
#ifndef LED_H
#define LED_H
class LED {
public:
LED(int pin);
void turnOn();
void turnOff();
private:
int pin;
};
#endif // LED_H
// LED.cpp
#include "LED.h"
#include
LED::LED(int pin) : pin(pin) {
pinMode(pin, OUTPUT);
}
void LED::turnOn() {
digitalWrite(pin, HIGH);
}
void LED::turnOff() {
digitalWrite(pin, LOW);
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?