When working with embedded targets where resources are limited, it's important to manage memory usage effectively. One way to achieve this is by reserving capacity ahead of time for an `std::unordered_map`. This can help avoid the overhead of reallocations as elements are added.
In C++, you can reserve capacity for an `std::unordered_map` using the `reserve` method. Here's how you can do it:
#include
#include
int main() {
// Create an unordered_map
std::unordered_map myMap;
// Reserve capacity for 100 elements
myMap.reserve(100);
// Add some key-value pairs
for (int i = 0; i < 100; ++i) {
myMap[i] = "Value " + std::to_string(i);
}
// Output the contents of the map
for (const auto &pair : myMap) {
std::cout << pair.first << ": " << pair.second << std::endl;
}
return 0;
}
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