In C++, the `std::queue` container does not provide a direct method for removing duplicate elements. However, you can implement a strategy to achieve this by using an auxiliary data structure like `std::set` to keep track of the elements that have already been seen. Below is an example that demonstrates how to remove duplicates from a `std::queue`:
#include
#include
#include
void removeDuplicates(std::queue& q) {
std::set seen;
std::queue uniqueQueue;
while (!q.empty()) {
int value = q.front();
q.pop();
// If this value hasn't been seen before, add it to uniqueQueue
if (seen.find(value) == seen.end()) {
seen.insert(value);
uniqueQueue.push(value);
}
}
// Replace the original queue with the unique values
q = uniqueQueue;
}
int main() {
std::queue q;
q.push(1);
q.push(2);
q.push(2);
q.push(3);
q.push(1);
removeDuplicates(q);
// Display the contents of the unique queue
while (!q.empty()) {
std::cout << q.front() << " ";
q.pop();
}
return 0;
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?