When working with embedded targets, providing a stable iteration order with std::unordered_map
can be challenging due to its nature of being an unordered container. However, you can achieve this by using a combination of other data structures to maintain the order in which elements are inserted. Below is an example of how to implement this using a vector alongside the unordered map.
#include <iostream>
#include <unordered_map>
#include <vector>
class StableOrderedMap {
public:
void insert(int key, int value) {
if (map.find(key) == map.end()) {
order.push_back(key); // Maintain insertion order
}
map[key] = value;
}
void display() {
for (int key : order) {
std::cout << key << ": " << map[key] << std::endl;
}
}
private:
std::unordered_map<int, int> map;
std::vector<int> order;
};
int main() {
StableOrderedMap som;
som.insert(2, 40);
som.insert(1, 20);
som.insert(3, 30);
som.display(); // Output will respect insertion order
return 0;
}
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