Learn how to efficiently pool allocate objects in high-performance C++ applications to enhance performance and reduce memory fragmentation.
pool allocation, C++, memory management, high-performance programming, object pooling
#include <iostream>
#include <vector>
#include <memory>
class Object {
public:
void doSomething() {
std::cout << "Doing something" << std::endl;
}
};
class ObjectPool {
private:
std::vector<std::unique_ptr<Object>> pool;
size_t size;
public:
ObjectPool(size_t size) : size(size) {
pool.reserve(size);
for (size_t i = 0; i < size; i++) {
pool.emplace_back(std::make_unique<Object>());
}
}
Object* acquire() {
for (auto& obj : pool) {
if (obj) {
Object* temp = obj.release();
return temp;
}
}
return nullptr; // No available object
}
void release(Object* obj) {
pool.emplace_back(std::unique_ptr<Object>(obj));
}
};
int main() {
ObjectPool objectPool(10);
// Acquire an object from the pool
Object* obj = objectPool.acquire();
if (obj) {
obj->doSomething();
// Release the object back to the pool
objectPool.release(obj);
}
return 0;
}
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