Learn how to implement object pooling in C++ for low-latency systems. Optimize memory management and improve performance by reusing objects instead of allocating and deallocating memory frequently. This technique is essential for real-time processing and high-performance applications.
object pooling, memory management, low-latency systems, C++, performance optimization, real-time processing
// Example of Object Pool in C++
#include
#include
#include
class Object {
public:
Object() { std::cout << "Object constructed\n"; }
~Object() { std::cout << "Object destructed\n"; }
void doSomething() { std::cout << "Doing something\n"; }
};
class ObjectPool {
public:
ObjectPool(size_t size) {
for (size_t i = 0; i < size; ++i) {
pool.push_back(std::make_unique
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