Pooling objects in C++ for embedded systems can greatly improve performance and manage memory more efficiently. Object pooling allows you to reuse objects from a preallocated pool rather than creating and destroying them frequently, which can lead to fragmentation in constrained environments.
#include
#include
#include
class Object {
public:
int data;
Object() : data(0) {}
};
class ObjectPool {
private:
std::vector
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