Merging two containers in C++ using std::unordered_map
can be efficiently accomplished in a multithreaded environment. This example demonstrates how to safely merge two unordered maps from different threads while ensuring thread safety.
std::unordered_map, multithreading, C++, container merging, thread-safe operations
This example shows an efficient way to merge two std::unordered_map
containers in C++ using multithreading. It highlights the importance of using proper synchronization mechanisms to avoid data races.
#include
#include
#include
#include
#include
std::unordered_map map1;
std::unordered_map map2;
std::unordered_map mergedMap;
std::shared_mutex mergeMutex;
void fillMap1() {
for (int i = 0; i < 10; ++i) {
map1[i] = "Value " + std::to_string(i);
}
}
void fillMap2() {
for (int i = 5; i < 15; ++i) {
map2[i] = "Value " + std::to_string(i);
}
}
void mergeMaps() {
std::unique_lock<:shared_mutex> lock(mergeMutex);
mergedMap.insert(map1.begin(), map1.end());
mergedMap.insert(map2.begin(), map2.end());
}
int main() {
std::thread t1(fillMap1);
std::thread t2(fillMap2);
t1.join();
t2.join();
mergeMaps();
for (const auto& pair : mergedMap) {
std::cout << pair.first << ": " << pair.second << std::endl;
}
return 0;
}
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