How do I merge two containers efficiently with std::unordered_map in multithreaded code?

Merging two containers in C++ using std::unordered_map can be efficiently accomplished in a multithreaded environment. This example demonstrates how to safely merge two unordered maps from different threads while ensuring thread safety.

std::unordered_map, multithreading, C++, container merging, thread-safe operations

This example shows an efficient way to merge two std::unordered_map containers in C++ using multithreading. It highlights the importance of using proper synchronization mechanisms to avoid data races.

#include #include #include #include #include std::unordered_map map1; std::unordered_map map2; std::unordered_map mergedMap; std::shared_mutex mergeMutex; void fillMap1() { for (int i = 0; i < 10; ++i) { map1[i] = "Value " + std::to_string(i); } } void fillMap2() { for (int i = 5; i < 15; ++i) { map2[i] = "Value " + std::to_string(i); } } void mergeMaps() { std::unique_lock<:shared_mutex> lock(mergeMutex); mergedMap.insert(map1.begin(), map1.end()); mergedMap.insert(map2.begin(), map2.end()); } int main() { std::thread t1(fillMap1); std::thread t2(fillMap2); t1.join(); t2.join(); mergeMaps(); for (const auto& pair : mergedMap) { std::cout << pair.first << ": " << pair.second << std::endl; } return 0; }

std::unordered_map multithreading C++ container merging thread-safe operations