Measuring timing precisely on microcontrollers is crucial for various applications such as real-time systems, signal processing, and interfacing with sensors. In this guide, we explore techniques to achieve accurate timing measurements.
Most microcontrollers come with built-in hardware timers that can be configured to give precise timing. Here's how to utilize a hardware timer:
// Example for configuring a hardware timer
void setup() {
// Initialize the Timer
TIMER1.init(); // Hypothetical timer initialization
TIMER1.setPrescaler(64); // Set prescaler for desired timing
TIMER1.start(); // Start the timer
}
void loop() {
int elapsedTime = TIMER1.read(); // Read elapsed time
// Perform actions based on timing
}
If hardware timers are not available, software timing methods can assist in achieving reasonable accuracy.
// Example of a software timing method
void delayMicroseconds(uint32_t delay) {
uint32_t start = micros(); // Get current time in microseconds
while (micros() - start < delay) {
// Just wait
}
}
Using interrupts can help in managing precise timing without blocking the main program flow.
// Example of using interrupts for timing
void timerInterrupt() {
// Code to execute on timer interrupt
}
void setup() {
// Setup timer interrupt
attachInterrupt(digitalPinToInterrupt(pin), timerInterrupt, RISING);
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?