In C++, loading shared libraries at runtime on Windows can be achieved using the Windows API functions such as LoadLibrary
and GetProcAddress
. This allows your program to dynamically link to libraries, which can be useful for modular applications or plugin systems.
Here is a simple example demonstrating how to load a shared library and call a function from it:
#include
#include
typedef void (*FunctionType)(); // Define a function pointer type
int main() {
// Load the shared library
HMODULE hLib = LoadLibrary(TEXT("MyLibrary.dll"));
if (hLib == NULL) {
std::cerr << "Unable to load library!" << std::endl;
return 1;
}
// Get the address of the function from the library
FunctionType myFunction = (FunctionType)GetProcAddress(hLib, "MyFunction");
if (myFunction == nullptr) {
std::cerr << "Unable to find function!" << std::endl;
FreeLibrary(hLib);
return 1;
}
// Call the function
myFunction();
// Clean up
FreeLibrary(hLib);
return 0;
}
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