Loading shared libraries at runtime in macOS using C++ can be accomplished through the use of the dynamic linking library APIs provided by the system. The main functions you'll use are dlopen
, dlsym
, and dlclose
. This allows a program to load a shared library (dynamic library) at runtime, rather than at compile time.
Here’s a simple example to demonstrate how to load a shared library and call a function from it:
#include <iostream>
#include <dlfcn.h>
typedef void (*func_t)(); // Define a type for the function we want to call
int main() {
// Load the shared library
void* handle = dlopen("libmylibrary.dylib", RTLD_LAZY);
if (!handle) {
std::cerr << "Cannot open library: " << dlerror() << std::endl;
return 1;
}
// Reset errors
dlerror();
// Load the symbol (function) from the library
func_t myFunction = (func_t) dlsym(handle, "myFunction");
const char* dlsym_error = dlerror();
if (dlsym_error) {
std::cerr << "Cannot load symbol 'myFunction': " << dlsym_error << std::endl;
dlclose(handle);
return 1;
}
// Call the function
myFunction();
// Close the library
dlclose(handle);
}
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