In C++, loading images and textures typically involves using a library like SDL, SFML, or OpenGL. Below is an example code snippet using the SDL library to load an image and create a texture from it.
#include
#include
#include
SDL_Texture* LoadTexture(const char* filePath, SDL_Renderer* renderer) {
// Load image at specified path
SDL_Surface* loadedSurface = IMG_Load(filePath);
if (loadedSurface == nullptr) {
std::cout << "Unable to load image " << filePath << " SDL_error: " << SDL_GetError() << std::endl;
return nullptr;
}
// Create texture from surface pixels
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
if (texture == nullptr) {
std::cout << "Unable to create texture from " << filePath << " SDL Error: " << SDL_GetError() << std::endl;
}
// Free the loaded surface
SDL_FreeSurface(loadedSurface);
return texture;
}
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