How do I load images and textures?

In C++, loading images and textures typically involves using a library like SDL, SFML, or OpenGL. Below is an example code snippet using the SDL library to load an image and create a texture from it.

#include #include #include SDL_Texture* LoadTexture(const char* filePath, SDL_Renderer* renderer) { // Load image at specified path SDL_Surface* loadedSurface = IMG_Load(filePath); if (loadedSurface == nullptr) { std::cout << "Unable to load image " << filePath << " SDL_error: " << SDL_GetError() << std::endl; return nullptr; } // Create texture from surface pixels SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, loadedSurface); if (texture == nullptr) { std::cout << "Unable to create texture from " << filePath << " SDL Error: " << SDL_GetError() << std::endl; } // Free the loaded surface SDL_FreeSurface(loadedSurface); return texture; }

C++ SDL Image Loading Texture Handling Game Development