Iterating through a std::map while it's under modification can lead to unexpected behavior or crashes. To safely iterate and modify a std::map, particularly in embedded targets where resources are limited, you can utilize various strategies: creating a copy of the keys, using an iterator to track changes, or locking mechanisms if multithreading is involved.
Here's an example of safely iterating through a std::map by creating a copy of its keys:
std::map myMap = {{1, "one"}, {2, "two"}, {3, "three"}};
std::vector keys;
// Collect keys
for (const auto& pair : myMap) {
keys.push_back(pair.first);
}
// Iterate through the map using the copied keys
for (int key : keys) {
std::cout << key << ": " << myMap[key] << std::endl;
// Safely modify the map
if (key == 2) {
myMap[key] = "modified two";
}
}
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