#include <iostream>
#include <optional>
// C function that returns a pointer to an integer or NULL
extern "C" int* get_value() {
static int value = 42;
return &value; // Return address of value
// return nullptr; // Simulate no value
}
// C++ function using std::optional
std::optional getOptionalValue() {
int* valuePtr = get_value();
if (valuePtr) {
return *valuePtr; // Wrap result in std::optional
}
return std::nullopt; // Return nullopt if no value
}
int main() {
auto optionalValue = getOptionalValue();
if (optionalValue) {
std::cout << "Value: " << *optionalValue << std::endl;
} else {
std::cout << "No value returned" << std::endl;
}
return 0;
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?