Improving cache locality in C++ can significantly enhance the performance of your applications. Cache locality refers to the way data is stored and accessed in memory, optimizing access times by storing frequently accessed data close together. Here are several techniques to improve cache locality in your C++ programs:
Here's an example to illustrate the Structure of Arrays (SoA) vs. Array of Structures (AoS):
// Example of Structure of Arrays
struct SoA {
float x[1000];
float y[1000];
float z[1000];
};
// Example of Array of Structures
struct AoS {
float x;
float y;
float z;
};
AoS a[1000];
// Accessing SoA is more cache-friendly in operations
void compute(SoA &data) {
for (int i = 0; i < 1000; ++i) {
data.x[i] += data.y[i] * data.z[i];
}
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?