The Visitor Pattern is a design pattern that allows you to separate algorithms from the objects on which they operate. This pattern is particularly useful when dealing with operations that need to be performed on a set of objects that may have different types.
In a web server context, you might have various types of requests (like HTTP GET, POST, etc.) and various types of responses. The Visitor Pattern allows different operations to be applied to these requests and responses without changing their classes.
// Sample Visitor Pattern Implementation in C++
#include
#include
class RequestVisitor; // Forward declaration
class Request {
public:
virtual void accept(RequestVisitor& visitor) = 0;
};
class GetRequest : public Request {
public:
void accept(RequestVisitor& visitor) override;
};
class PostRequest : public Request {
public:
void accept(RequestVisitor& visitor) override;
};
class RequestVisitor {
public:
virtual void visit(GetRequest& request) = 0;
virtual void visit(PostRequest& request) = 0;
};
class ConcreteVisitor : public RequestVisitor {
public:
void visit(GetRequest& request) override {
std::cout << "Processing GET request.\n";
}
void visit(PostRequest& request) override {
std::cout << "Processing POST request.\n";
}
};
void GetRequest::accept(RequestVisitor& visitor) {
visitor.visit(*this);
}
void PostRequest::accept(RequestVisitor& visitor) {
visitor.visit(*this);
}
int main() {
ConcreteVisitor visitor;
GetRequest getRequest;
PostRequest postRequest;
getRequest.accept(visitor); // Outputs: Processing GET request.
postRequest.accept(visitor); // Outputs: Processing POST request.
return 0;
}
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?