The Visitor Pattern is a design pattern used in object-oriented programming that allows you to separate an algorithm from the object structure on which it operates. This can be particularly useful in embedded systems where resources are limited, and maintainability and extensibility of the code are of utmost importance.
In embedded devices, you can implement the Visitor Pattern by defining a base visitor class and multiple concrete visitor classes for different operations. Each element in your object structure will accept a visitor, effectively allowing new operations to be added without modifying the elements themselves.
// Visitor interface
class Visitor {
public:
virtual void visit(ElementA* element) = 0;
virtual void visit(ElementB* element) = 0;
};
// Element interface
class Element {
public:
virtual void accept(Visitor* visitor) = 0;
};
class ElementA : public Element {
public:
void accept(Visitor* visitor) override {
visitor->visit(this);
}
void operationA() {
// Operations specific to ElementA
}
};
class ElementB : public Element {
public:
void accept(Visitor* visitor) override {
visitor->visit(this);
}
void operationB() {
// Operations specific to ElementB
}
};
// Concrete Visitor
class ConcreteVisitor : public Visitor {
public:
void visit(ElementA* element) override {
element->operationA();
// Additional operations can be added here
}
void visit(ElementB* element) override {
element->operationB();
// Additional operations can be added here
}
};
// Usage
int main() {
ElementA a;
ElementB b;
ConcreteVisitor visitor;
a.accept(&visitor);
b.accept(&visitor);
return 0;
}
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