How do I implement Strategy and State patterns?

The Strategy and State patterns are important design patterns in software development that allow for flexible and reusable code structures. The Strategy pattern defines a family of algorithms and makes them interchangeable, while the State pattern allows an object to alter its behavior when its internal state changes.

Strategy Pattern, State Pattern, Design Patterns, C++, Software Development, Code Reusability
This content describes the implementation of the Strategy and State patterns in C++. These patterns enhance the flexibility and maintainability of your code.
// Strategy Pattern Example #include <iostream> class Strategy { public: virtual void execute() = 0; }; class ConcreteStrategyA : public Strategy { public: void execute() override { std::cout << "Strategy A being executed." << std::endl; } }; class ConcreteStrategyB : public Strategy { public: void execute() override { std::cout << "Strategy B being executed." << std::endl; } }; class Context { private: Strategy *strategy; public: Context(Strategy *s) : strategy(s) {} void setStrategy(Strategy *s) { strategy = s; } void executeStrategy() { strategy->execute(); } }; // State Pattern Example class State { public: virtual void handle() = 0; }; class ConcreteStateA : public State { public: void handle() override { std::cout << "Handling State A." << std::endl; } }; class ConcreteStateB : public State { public: void handle() override { std::cout << "Handling State B." << std::endl; } }; class ContextState { private: State *state; public: void setState(State *s) { state = s; } void request() { state->handle(); } };

Strategy Pattern State Pattern Design Patterns C++ Software Development Code Reusability