The PIMPL (Pointer to Implementation) idiom is a design pattern used in C++ to achieve ABI (Application Binary Interface) stability. By separating the implementation details from the interface, the PIMPL idiom allows you to change the internal structure of a class without affecting the compiled interface, which is particularly useful for maintaining binary compatibility in large projects.
Here’s a simple example of how to implement the PIMPL idiom:
// Example of PIMPL idiom implementation in C++
// MyClass.h
#ifndef MYCLASS_H
#define MYCLASS_H
class MyClassImpl; // Forward declaration
class MyClass {
public:
MyClass();
~MyClass();
void doSomething();
private:
MyClassImpl* pImpl; // Pointer to implementation
};
#endif // MYCLASS_H
// MyClass.cpp
#include "MyClass.h"
#include
class MyClassImpl {
public:
void doSomething() {
std::cout << "Doing something!" << std::endl;
}
};
MyClass::MyClass() : pImpl(new MyClassImpl()) {}
MyClass::~MyClass() {
delete pImpl;
}
void MyClass::doSomething() {
pImpl->doSomething();
}
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