How do I implement Builder pattern?

The Builder Pattern is a creational design pattern that allows constructing complex objects step by step. It's particularly useful when the object creation involves multiple parameters or when the object needs to be assembled in a specific way.

Builder Pattern, Design Patterns, Creational Patterns, Object Creation, C++

This pattern helps in creating complex objects by separating the construction and representation. It’s especially beneficial when dealing with immutable objects or when object creation requires significant resources.

Here's a simple example of the Builder Pattern implemented in C++:

#include #include // Product class class Car { public: std::string engine; std::string body; std::string wheels; void display() { std::cout << "Car with " << engine << ", " << body << ", " << wheels << std::endl; } }; // Builder class class CarBuilder { private: Car* car; public: CarBuilder() { car = new Car(); } CarBuilder& setEngine(const std::string& engine) { car->engine = engine; return *this; } CarBuilder& setBody(const std::string& body) { car->body = body; return *this; } CarBuilder& setWheels(const std::string& wheels) { car->wheels = wheels; return *this; } Car* build() { return car; } }; int main() { CarBuilder builder; Car* car = builder.setEngine("V8") .setBody("Sedan") .setWheels("Alloy") .build(); car->display(); delete car; return 0; }

Builder Pattern Design Patterns Creational Patterns Object Creation C++