The Builder Pattern is a creational design pattern that allows constructing complex objects step by step. It's particularly useful when the object creation involves multiple parameters or when the object needs to be assembled in a specific way.
Builder Pattern, Design Patterns, Creational Patterns, Object Creation, C++
This pattern helps in creating complex objects by separating the construction and representation. It’s especially beneficial when dealing with immutable objects or when object creation requires significant resources.
Here's a simple example of the Builder Pattern implemented in C++:
#include
#include
// Product class
class Car {
public:
std::string engine;
std::string body;
std::string wheels;
void display() {
std::cout << "Car with " << engine << ", " << body << ", " << wheels << std::endl;
}
};
// Builder class
class CarBuilder {
private:
Car* car;
public:
CarBuilder() { car = new Car(); }
CarBuilder& setEngine(const std::string& engine) {
car->engine = engine;
return *this;
}
CarBuilder& setBody(const std::string& body) {
car->body = body;
return *this;
}
CarBuilder& setWheels(const std::string& wheels) {
car->wheels = wheels;
return *this;
}
Car* build() {
return car;
}
};
int main() {
CarBuilder builder;
Car* car = builder.setEngine("V8")
.setBody("Sedan")
.setWheels("Alloy")
.build();
car->display();
delete car;
return 0;
}
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