Handling partial reads and writes on sockets in C++ is crucial for ensuring that data transmission over network connections is reliable and efficient. In socket programming, it is common that a read/write operation does not complete fully, and therefore, developers must implement logic to handle these scenarios.
When you read from a socket, you may not receive all the data you expect in a single read operation. To handle this, you can use a loop to keep reading until you receive all the expected bytes.
#include
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ssize_t readFully(int socket, void *buffer, size_t length) {
ssize_t totalBytesRead = 0;
while (totalBytesRead < length) {
ssize_t bytesRead = read(socket, static_cast(buffer) + totalBytesRead, length - totalBytesRead);
if (bytesRead < 1) {
// Handle error or connection closed
return bytesRead;
}
totalBytesRead += bytesRead;
}
return totalBytesRead;
}
Similarly, when writing to a socket, it is possible that not all data specified in the write call is sent. You should also loop to ensure all data is transmitted.
ssize_t writeFully(int socket, const void *buffer, size_t length) {
ssize_t totalBytesWritten = 0;
while (totalBytesWritten < length) {
ssize_t bytesWritten = write(socket, static_cast(buffer) + totalBytesWritten, length - totalBytesWritten);
if (bytesWritten < 1) {
// Handle error or connection closed
return bytesWritten;
}
totalBytesWritten += bytesWritten;
}
return totalBytesWritten;
}
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