How do I handle game loops and timing?

In game development, managing the game loop and timing is crucial for ensuring smooth gameplay and reliable performance. This guide covers the basics of implementing a game loop and handling timing in C++.
game loop, timing, C++, game development, performance, smooth gameplay
        #include <iostream>
        #include <chrono>
        #include <(currentFrameTime - lastFrameTime).count();
                lastFrameTime = currentFrameTime;

                // Update game state using deltaTime
                updateGame(deltaTime);

                // Render the game
                renderGame();

                // Wait to maintain frame rate
                this_thread::sleep_for(chrono::milliseconds(static_cast<int>(FRAME_TIME * 1000) - (deltaTime * 1000)));
            }

            return 0;
        }

        void updateGame(float deltaTime) {
            // Game logic updates go here
        }

        void renderGame() {
            // Game rendering code goes here
        }
        

game loop timing C++ game development performance smooth gameplay