How do I erase elements while iterating with std::unordered_map in performance-sensitive code?

When iterating through a `std::unordered_map` in C++, you may need to erase elements based on certain conditions. However, erasing elements while iterating can invalidate the iterator, leading to undefined behavior. To safely erase elements during iteration in a performance-sensitive context, you should use the `erase` function with the iterator returned by the `find` method or by using a temporary iterator. Here's how you can do it:

#include #include int main() { std::unordered_map myMap = { {1, "one"}, {2, "two"}, {3, "three"}, {4, "four"} }; for (auto it = myMap.begin(); it != myMap.end(); ) { if (it->first % 2 == 0) { // Erase even keys it = myMap.erase(it); // erase returns the next iterator } else { ++it; // Increment iterator } } // Output remaining elements for (const auto& pair : myMap) { std::cout << pair.first << ": " << pair.second << std::endl; } return 0; }

std::unordered_map erase iterator performance C++