How do I design polymorphic hierarchies safely?

Polymorphic hierarchies in C++ allow different classes to be treated through a common interface, enabling code reusability and flexibility. However, designing these hierarchies requires careful consideration to ensure type safety and performance.
C++, polymorphism, inheritance, type safety, virtual functions, abstract classes
// Example of a polymorphic hierarchy in C++ class Shape { public: virtual void draw() = 0; // Pure virtual function virtual ~Shape() {} // Virtual destructor for safety }; class Circle : public Shape { public: void draw() override { // Implementation for Circle std::cout << "Drawing Circle" << std::endl; } }; class Square : public Shape { public: void draw() override { // Implementation for Square std::cout << "Drawing Square" << std::endl; } }; void renderShapes(const std::vector& shapes) { for (const auto& shape : shapes) { shape->draw(); // Safely call the appropriate draw method } } int main() { std::vector shapes; shapes.push_back(new Circle()); shapes.push_back(new Square()); renderShapes(shapes); // Cleanup for (Shape* shape : shapes) { delete shape; // Prevent memory leaks } return 0; }

C++ polymorphism inheritance type safety virtual functions abstract classes