When designing classes in C++, it is essential to maintain proper invariants to ensure that the objects of the class remain in a valid state throughout their lifetime. An invariant is a condition that must always hold true for an object after its construction and after any operation that modifies its state. Below is an example demonstrating how to establish and enforce invariants in C++ classes.
// Example of a simple BankAccount class with invariants
class BankAccount {
private:
double balance;
public:
// Constructor to initialize balance
BankAccount(double initialBalance) : balance(initialBalance) {
// Invariant: balance should be non-negative
assert(balance >= 0);
}
// Function to deposit money
void deposit(double amount) {
// Invariant: amount should be positive
assert(amount > 0);
balance += amount;
// Invariant: balance should remain non-negative
assert(balance >= 0);
}
// Function to withdraw money
void withdraw(double amount) {
// Invariant: amount should be positive and should not exceed balance
assert(amount > 0 && amount <= balance);
balance -= amount;
// Invariant: balance should remain non-negative
assert(balance >= 0);
}
// Function to get current balance
double getBalance() const {
return balance;
}
};
How do I avoid rehashing overhead with std::set in multithreaded code?
How do I find elements with custom comparators with std::set for embedded targets?
How do I erase elements while iterating with std::set for embedded targets?
How do I provide stable iteration order with std::unordered_map for large datasets?
How do I reserve capacity ahead of time with std::unordered_map for large datasets?
How do I erase elements while iterating with std::unordered_map in multithreaded code?
How do I provide stable iteration order with std::map for embedded targets?
How do I provide stable iteration order with std::map in multithreaded code?
How do I avoid rehashing overhead with std::map in performance-sensitive code?
How do I merge two containers efficiently with std::map for embedded targets?