Designing APIs for ABI (Application Binary Interface) stability is crucial in game development. ABI stability ensures that compiled code can interact with libraries or binaries without requiring recompilation. This is especially important for game engines and frameworks that undergo frequent updates while maintaining backward compatibility.
// Example of a simple class design that avoids ABI breakage.
class GameObject {
public:
virtual ~GameObject() = default; // Virtual destructor for safe polymorphic use.
virtual void Update(float deltaTime) = 0; // Pure virtual function for derived classes.
virtual void Render() const = 0; // Another pure virtual function for required functionality.
};
class Player : public GameObject {
void Update(float deltaTime) override {
// Player update logic.
}
void Render() const override {
// Player rendering logic.
}
};
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