How do I avoid rehashing overhead with std::vector in multithreaded code?

Avoiding rehashing overhead in multithreaded code when using std::vector is crucial for optimizing performance and ensuring thread safety. This guide showcases effective strategies to manage data with minimal rehashing in a multithreading environment, while maintaining efficient operations on vectors.
C++, std::vector, multithreading, rehashing overhead, performance optimization
// Example of using std::vector in a multithreaded context #include #include #include #include std::vector my_vector; std::mutex vector_mutex; void add_to_vector(int value) { std::lock_guard<:mutex> lock(vector_mutex); my_vector.push_back(value); // Insert value into vector } int main() { std::vector<:thread> threads; for (int i = 0; i < 10; ++i) { threads.push_back(std::thread(add_to_vector, i)); } for (auto& t : threads) { t.join(); // Wait for all threads to finish } for (int value : my_vector) { std::cout << value << " "; // Output the values in vector } return 0; }

C++ std::vector multithreading rehashing overhead performance optimization